The lot is watching.
An automotive trading card game. Real stats. Credits you buy. Cars you trade.
No cash-out. Credits stay in the lot.
Track feed

Museum
The printed sets.

₡400. One random car from the lot. Street through Godlike.

Auction is a clock. Used is a sticker. New is priced by the Gods.

Enter a car. The server scores it. Win Credits and parts.

Eight slots. Parts live in your Bin until you bolt them on. They sell with the car.
Starter is ₡1,000 for $9.99, up through Whale. Credits are the only currency in the lot.
₡400 a pull, ₡15 to put a car on the Used lot, ₡25 for an auction slot, plus parts, race entries, and minting a ride you submitted.
Sale proceeds, winning hammer prices, and race payouts land back in your balance and fund the next pull.
Credits move between players and the lot. They stay inside the game.
A pull mints a single instance with its own ID, mileage, and condition. Two players can hold the same model and never the same card.
Rarity, mileage, and condition set what the lot thinks a car is worth. Parts you bolt on push the number up.
Engine, exhaust, suspension, tires, aero, ECU, interior, visual. Pull a part off and it goes back to your Bin intact.
The server snapshots your stats at lock, scores the field, and pays the board. No twitch reflexes, no steering.
Used is a fixed sticker anyone can hit. Auction runs on a clock with escrowed bids and anti-snipe extensions.
Listed, at auction, or in a race — the card is frozen. No mods, no double-selling, until it comes home.
Five tiers. Drop rates are posted on the pull screen, not in an ad.
See every car the lot printed.
An automotive trading card game. Real stats. Credits you buy. Cars you trade.
Enter the Garage